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[Dahood Emo Outfits] Hearsttx outfits

[Dahood Emo Outfits] Hearsttx outfits

A Roblox experience owned by Hearsttx.

Social & hangoutENAvatar CustomizationClothing TrendsOutfit Store

Description (written by the developer; not a statement by this register)

👉welcome to Hearsttx´s Outfits fits added weekly! outfit count: 226 👉click on any avatar to wear or purchase anything 👉 all purchase in game goes in inventory 👉like & favorite the game 👉 you can find more clothing in: https://www.roblox.com/groups/32987677 ⚠️ we don’t own any of the UGC and some of the clothes aren’t ours if you want them removed tell me in the group wall! (tags) Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Outfit Ideas, Hair Combo, Outfit Loader, Fits, Matching Fits, Hair Style, Home Store, Try On, Hair, Outfit Shop, Hair Combos, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6,R15

Last updated by the developer 30 Jun 2024, 22:43 UTC.

0
playing (measured 11 Aug 2026, 10:51 UTC)
273
lifetime visits
100%
liked (3 👍 / 0 👎)
24
favourites (87.9 per 1k visits)
24 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500 DONATION
500 R$
100 DONATION
100 R$
Add my outfit!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the owner! · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.