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Toilet War Simulator

Toilet War Simulator

A Roblox experience owned by LuckGameStudio.

Tower defenseENTower DefenseSkibidi Toilet IPMultiplayer Strategy

Toilet War Simulator is a tower-defense experience created on March 25, 2024. The game has accumulated 4,930,985 lifetime visits and 313,782 favorites. It maintains a 92% like percentage. Currently, zero players are active. The description indicates the title is still in development with potential bugs.

Description (written by the developer; not a statement by this register)

Welcome to Infinite War Simulator! Instructions: Click on the unit icons to place units on the battlefield. Units placed on blue tiles represent the blue army, while units placed on red tiles represent the red army. Click on the play icon to start the battle between the red and blue armies. Please do not give thump down!!!!! the game is in making , there may be many bugs! Thank you. The game is not finished yet. We will add a lot of interesting soldiers!!!!!!!!!!! 🤝 PLAY WITH FRIENDS FOR A COIN BOOST! 👍 HUGE UPDATE AT 3000 LIKES! Tags: Skibi, Skibidi, Skib, Toilet, Skibidi Toilet, Funny, Easy, Fun, Survival, Skibi Survival, Skibi Toilet, Skib Toilet, Survive, Killers, Flush, Skibi Flush, Toilet Flush, Titans, Skibi Titan, Skibidi Toilet , Titanskibidi, skibid, skibi, toilet, attack, zombie, defense, gun, shoot, wave, tv, super

Last updated by the developer 16 Jul 2026, 15:41 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
4,930,985
lifetime visits
92%
liked (8,416 👍 / 723 👎)
313,763
favourites (63.6 per 1k visits)
25 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,501,462 · 0.00% win
Distinguished Tester · other424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4692no change
24 Aug 2026, 01:4592no change
14 Aug 2026, 01:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.