Battle for Honor World War II
A Roblox experience owned by Power Low Studios.
Music & rhythmENWorld War IIMilitary SimulationTactical Roleplay
Battle for Honor World War II is a Roblox experience categorized under music-rhythm. Created on March 25, 2024, it has accumulated 1,041,916 lifetime visits and 16,798 favorites. Currently, 18 users are playing. The experience holds a 69% like percentage. The description highlights historically accurate maps, weapons, and a mix of roleplay and PvP mechanics.
Description (written by the developer; not a statement by this register)
Battle for Honor: World War II The definitive WWII experience is now available! Immerse yourself in historically accurate battles with meticulously recreated maps, weapons, equipment, and roles from the Second World War. Battle for Honor blends intense roleplay and tactical PVP for the ultimate immersive WWII gameplay. Key Features: Historically accurate maps and battlefields Realistic weapons, equipment, and military roles Mix of Roleplay & PVP Rewards for playtime and missions (no kill rewards) Deep mechanics for maximum realism Controls: Y — Vehicle Engine On/Off B — Build Mode / Bipod Mode CTRL/STRG — Animations & Soundboard T — Switch Sight G — Lower Weapon Important: Joining an official regiment will freeze your level and switch to regiment rank. Always use the correct ammo belt for your weapon. Complete missions to earn cash. Ready to fight for honor? #WW2 #WorldWar2 #WWII #Realism #Milsim #MRP #RP #Tactical
Last updated by the developer 9 Aug 2026, 21:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:52 | 17 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:20 | 69 | no change |
| 24 Aug 2026, 15:18 | 69 | no change |
| 14 Aug 2026, 15:18 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.