Midnight Mischief! (Development: 40% to Alpha)
A Roblox experience owned by TriplEight Productions.
RoleplayENcrimecitydevelopment
Description (written by the developer; not a statement by this register)
This game is in development, and is not entirely playable yet. I allow people to join so they can experience the game as it updates, give feedback, and test for bugs. 3/17/2025 Update 173 * Re-added "Moon light" setting with more depth to help with visibility. Introduced new static 1:1 reflection system. Open phone settings to use. (INTENSIVE) 2/23/2025 Update 172 Improved city lighting by increasing range/angle on the street lights. Introduced dynamic player movement (Work in progress), mimics more natural feeling movement, rather than the default static movement roblox provides 11/28/2024 Update 171 Added punch. Melee weapons should award KOs. Fixed vault not restocking. Player blips appear on mini-map. Blips turn red when robbing the bank, and have a blue ring when they are friends with you. Katana/Bat now have hit effects when hitting the environment Discarded construction site setting, replaced with overpass highway. Will be connected to main highway for travel to Wanton
Last updated by the developer 14 Aug 2026, 05:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 02:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.