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🧪 Trains Lab

🧪 Trains Lab

A Roblox experience owned by αlphαᅠᅠ.

SimulatorENtrain simulationroleplayvehicle driving

Trains Lab is a simulator experience created on March 25, 2024. It has accumulated 6,773,718 lifetime visits and 9,243 favorites. Currently, 45 users are playing. The experience holds a 59% like percentage. The description highlights train models and driver roles.

Description (written by the developer; not a statement by this register)

Trains Lab v.2.5.6 - December 1st Be the best driver of different train models and explore different stations with different concepts! + PLACE OF EXPERIMENTS AND DEVELOPMENT • Driver and passenger roles • Trains: - CRRC MM-20 - CRRC MM-24/25 - CRRC MM-24 WINTER EXPRESS - MM-MX - Season Edition - CRRC TEG-23 - CAF CIVITY

Last updated by the developer 5 Aug 2026, 02:01 UTC.

45
playing (measured 10 Aug 2026, 18:15 UTC)
6,773,718
lifetime visits
59%
liked (1,375 👍 / 948 👎)
10,218
favourites (1.5 per 1k visits)
25 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1527first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CIVITY
249 R$
TEG-23
129 R$
Cybertruck
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MM-20 OG · other125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5913 August 2026 — 59 % liked23 August 2026 — 59 % liked2 September 2026 — 59 % liked12 September 2026 — 59 % liked22 September 2026 — 59 % liked2 October 2026 — 59 % liked12 October 2026 — 59 % liked22 October 2026 — 59 % liked1 November 2026 — 59 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:1959no change
22 Oct 2026, 23:1859no change
12 Oct 2026, 23:1759no change
2 Oct 2026, 23:1659no change
22 Sept 2026, 23:1559no change
12 Sept 2026, 23:0859no change
2 Sept 2026, 23:0859no change
23 Aug 2026, 23:0759no change
13 Aug 2026, 23:0659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.