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Rainbow Tycoon 🌈

Rainbow Tycoon 🌈

A Roblox experience owned by Sirens Games Squad.

TycoonENcolor customizationgroup join rewardcombat

Rainbow Tycoon 🌈 is a tycoon experience created on 2024-03-25. The game has accumulated 8,603,975 lifetime visits and 11,537 favorites. It currently has 0 players online. The title holds an 82% like percentage. The description mentions color selection, outfit changes, group benefits, and combat mechanics.

Description (written by the developer; not a statement by this register)

✨ Welcome to the Rainbow Tycoon! 🌈 Choose your favorite color and wear 3 different outfits! 🌺 Join the group for free 1,000 starting cash! πŸ’° https://www.roblox.com/groups/33569483/Sirens-Games-Squad πŸ”¨ Fight with other players with the weapons you obtain in your tycoon! πŸ‘ Remember to like and favorite the game! ✨

Last updated by the developer 9 Nov 2024, 21:29 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
8,603,975
lifetime visits
82%
liked (1,716 πŸ‘ / 388 πŸ‘Ž)
11,532
favourites (1.3 per 1k visits)
25 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[X2] Extra Upgraders
299 R$
[X2] Cash
269 R$
[X2] Extra Droppers
199 R$
Magical Carpet
129 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! Β· welcome3,831,133 Β· 100.0% win
You met the creator! Β· other53 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 β€” 82 % liked23 August 2026 β€” 82 % liked2 September 2026 β€” 82 % liked12 September 2026 β€” 82 % liked22 October 2026 β€” 82 % liked1 November 2026 β€” 82 % liked13 August 20261 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:3182no change
22 Oct 2026, 21:3082no change
12 Sept 2026, 21:2182no change
2 Sept 2026, 21:1982no change
23 Aug 2026, 21:1982no change
13 Aug 2026, 21:1882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.