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๐ŸŽ‰ Noob Invasion Retro (v0.5c)

๐ŸŽ‰ Noob Invasion Retro (v0.5c)

A Roblox experience owned by Too Much Big Birthday Party.

ShooterENwave survivalboss fightretro remake

Description (written by the developer; not a statement by this register)

๐Ÿ‘‹ Welcome to Noob Invasion! ๐Ÿ‘‹ Survive the invading Noobs for 10 waves, unlock powerful weapons and face off dangerous boss on the 10th wave! ๐Ÿ“ Join our group to get extra Health and Walk Speed! https://www.roblox.com/groups/6726328/ETZ-Games#!/about ๐ŸŽฎ Join our communication server below for the full update logs! ๐Ÿ‘ Remember to like and favorite the game! โค๏ธ Noob Invasion is a remake version of recon190's original game with new weapons, enemies and mechanics. Noob Invasion Retro is a remake of ETZ Games' version that recaptures the game during its Alpha phase. This is a passion project developed by three fans.

Last updated by the developer 4 Apr 2025, 16:29 UTC.

0
playing (measured 14 Aug 2026, 21:49 UTC)
766
lifetime visits
81%
liked (13 ๐Ÿ‘ / 3 ๐Ÿ‘Ž)
20
favourites (26.1 per 1k visits)
25 March 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
500 R$
Double Gold
300 R$
Explosive AK
250 R$
Double HP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

alpha ยท other344 ยท 0.00% win
you joined ยท welcome344 ยท 0.00% win
reach the end ยท progression35 ยท 0.00% win
defeat bloxwatch ยท progression8 ยท 0.00% win
met creator ยท other0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.