Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Color Draw Simulator

[UPD] Color Draw Simulator

A Roblox experience owned by Super Hexagon.

SimulatorENterritory controlPVP battle royalesimulator progression

[UPD] Color Draw Simulator is a simulator experience created on 2024-03-25. It has accumulated 4,495,498 lifetime visits and 29,249 favorites. The game holds a 77% like percentage. Currently, zero players are active. The description notes updates including national flag paths and avatar skins.

Description (written by the developer; not a statement by this register)

v1.2.17 Updated: 🐱 Add lots national flag Path 😀 Head Avatar Skin Added 🎲 Random Server Added How to play: 🕹️ Use WSAD/Touch screen to move your BODY. 💫 Enclose paths to expand your territory. 👀 Enclose paths on your opponent's territory to steal them. 💀 Touch your opponent's path to kill them. Earn more coins🪙 Buy the epic skin🦄 Level up your skin⏫ Be the king of the arena👑 🔡CODE: NewGame LikeThisGame WorldPeace PeaceAndLove Thx4Playing ⚡︎New CODE on 10000 Likes! Welcome to Color Draw Simulator! Please give us a like if u like the game👍 🐧Chinese player QQ group:996190371🐧 Game is still in beta! You may rarely encounter bugs. Everything is also not final, It will continue to be improved. Premium players get 100% golds boost🚀 It is recommended to play in a Good Internet Environment🛜 Inspired by Paper.IO Tags: Color, Draw, Paper, IO, Paper.IO, Party, Friends, Joy, Funny, Hyper-Casual, Morph, Wars, Battle Royal, PVP

Last updated by the developer 16 Aug 2024, 12:56 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
4,495,498
lifetime visits
77%
liked (10,971 👍 / 3,253 👎)
29,242
favourites (6.5 per 1k visits)
25 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Goldx2
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,140,414 · 100.0% win
Meet The Owner · other1,803 · 0.00% win
Donate · other413 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:3177no change
14 Aug 2026, 02:3077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.