[UPD] Color Draw Simulator
A Roblox experience owned by Super Hexagon.
SimulatorENterritory controlPVP battle royalesimulator progression
[UPD] Color Draw Simulator is a simulator experience created on 2024-03-25. It has accumulated 4,495,498 lifetime visits and 29,249 favorites. The game holds a 77% like percentage. Currently, zero players are active. The description notes updates including national flag paths and avatar skins.
Description (written by the developer; not a statement by this register)
v1.2.17 Updated: 🐱 Add lots national flag Path 😀 Head Avatar Skin Added 🎲 Random Server Added How to play: 🕹️ Use WSAD/Touch screen to move your BODY. 💫 Enclose paths to expand your territory. 👀 Enclose paths on your opponent's territory to steal them. 💀 Touch your opponent's path to kill them. Earn more coins🪙 Buy the epic skin🦄 Level up your skin⏫ Be the king of the arena👑 🔡CODE: NewGame LikeThisGame WorldPeace PeaceAndLove Thx4Playing ⚡︎New CODE on 10000 Likes! Welcome to Color Draw Simulator! Please give us a like if u like the game👍 🐧Chinese player QQ group:996190371🐧 Game is still in beta! You may rarely encounter bugs. Everything is also not final, It will continue to be improved. Premium players get 100% golds boost🚀 It is recommended to play in a Good Internet Environment🛜 Inspired by Paper.IO Tags: Color, Draw, Paper, IO, Paper.IO, Party, Friends, Joy, Funny, Hyper-Casual, Morph, Wars, Battle Royal, PVP
Last updated by the developer 16 Aug 2024, 12:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 02:31 | 77 | no change |
| 14 Aug 2026, 02:30 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.