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The Joy of Creation: Story Mode [Alpha Test]

The Joy of Creation: Story Mode [Alpha Test]

A Roblox experience owned by Saturn Developments.

HorrorENFive Nights at Freddy'sHorrorAlpha Test

Description (written by the developer; not a statement by this register)

I've become burnt out from creating this but I may revisit it at some point. I am primarily an FPS developer and this is something new to me. I enjoy it. Cutscenes need rework, and the first level (Bedroom) is 80% complete with Foxy and Chica disabled. Don't expect much for a while, but I will be back. Join our communications server if you have any questions, I'm willing to discuss anything. - SaturnDev 8/1/2026 Original description: Alpha testing for the bedroom level. Console and PC only for now Aiming for a release with cutscenes, menu, and bedroom for October. This project has been approved of by the original The Joy of Creation: Story Mode creator, Nikson. There will be bugs. This is not final.

Last updated by the developer 12 Aug 2026, 02:46 UTC.

0
playing (measured 15 Aug 2026, 20:23 UTC)
2,328
lifetime visits
91%
liked (29 👍 / 3 👎)
66
favourites (28.4 per 1k visits)
25 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate 2
600 R$
donate
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

And so it begins...0 · 0.00% win
Knock knock0 · 0.00% win
Chicken chicken0 · 0.00% win
Why hello there, old sport!0 · 0.00% win
Scratch scratch0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.