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[NEW STORE] Boba Tea Tycoon! 🥤

[NEW STORE] Boba Tea Tycoon! 🥤

A Roblox experience owned by Mousetrap Studios.

TycoonENfood preparationcafe managementworker unlocking

[NEW STORE] Boba Tea Tycoon! 🥤 is a tycoon experience created on 2024-03-25. The game has accumulated 2,276,984 lifetime visits and 171,745 favorites. It maintains an 89% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Boba Tea Tycoon! 🥤 Own your own cafe and make boba tea! 💰 Sell boba tea to earn money and upgrade your cafe! 👨‍🍳 Unlock your own unique workers! Premium players get a cash bonus! Join the group for free in-game rewards! https://www.roblox.com/groups/6770993/Mousetrap-Studios Like and favorite for future updates! ボバ茶を作る 보바차를 만들어 보세요 ทำชาไข่มุก Tags: Boba, Tea, Bubble Tea, Tycoon, Cafe, Restaurant

Last updated by the developer 15 Jun 2026, 17:39 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
2,276,984
lifetime visits
89%
liked (5,442 👍 / 684 👎)
171,658
favourites (75.4 per 1k visits)
25 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Cash
799 R$
x2 Cash
599 R$
Janitor
399 R$
Double Work Speed
399 R$
VIP
299 R$
Store Customization
199 R$
Super Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,278,913 · 100.0% win
Store 1 · other22,707 · 0.00% win
Rebirth! · progression12,159 · 0.00% win
Store 2 · other449 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1889no change
24 Aug 2026, 08:2089no change
14 Aug 2026, 08:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.