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Cyber Event [THE END]

Cyber Event [THE END]

A Roblox experience owned by B.E STUDIOS.

AdventureENsci-fistory-drivenadventure

Description (written by the developer; not a statement by this register)

NEW AREAS After the Black Hole swallowed all the games, there was no hope left. things started to get worse as the collider started going berserk, and Eggz was nowhere to be seen.. until lately. Eggz was hacked has said multiple times that he serves a new mysterious entity called "Phoenix A," a black hole figure said to be more powerful than the multiversal controller himself. Pheonix A has revealed his goal: to destroy the remaining fragments of all past B.E Studios games and make any chance of remastering them impossible. As tentions rize between Blake and Pheonix A, YOU are the only one who can stop Phoenix A and save all hope... Made with a lot of effort by Blake, Eggz, and Cloudz.

Last updated by the developer 24 May 2024, 04:08 UTC.

0
playing (measured 15 Aug 2026, 05:22 UTC)
228
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (4.4 per 1k visits)
26 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Save SPOFF · other6 · 0.00% win
save "work for gamefame" · other6 · 0.00% win
save doors but offbrand rebrand · other5 · 0.00% win
save rooms but offbrand · other5 · 0.00% win
Save Five Nights at Federal Prison · other5 · 0.00% win
Save The Path · progression5 · 0.00% win
save grimace shake obby · progression4 · 0.00% win
DEFEAT PHEONIX A · progression4 · 0.00% win
save abort me · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.