Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
PRO OBBY

PRO OBBY

A Roblox experience owned by Happy Obbying.

ObbyENobstacle coursedifficulty progressionskill-based

PRO OBBY is an obby experience created on March 26, 2024. The game has accumulated 3,632,909 lifetime visits and 3,515 favorites. Currently, 7 players are active. The title holds a 72% like percentage. The description notes over 120 stages and recent updates.

Description (written by the developer; not a statement by this register)

👋 Welcome to PRO OBBY! September 9th, 2025: 5 new stages! 🎁 Get a FREE SKIP every 30 minutes! 🎮 Play through 120+ stages of challenging and hard obstacles! 👍 Make sure to LIKE and leave feedback for us to improve the game! 📝 All stages are 100% tested and POSSIBLE. tags: expert, difficulty chart, tower, obby, hard, impossible, challenge, easy, oby, practice, jump obby, wall jump, fail, challenging, easy to hard, troll, slap, troll tower, master, mastering, admin, vip, for pro

Last updated by the developer 21 Jun 2026, 08:20 UTC.

7
playing (measured 10 Aug 2026, 14:02 UTC)
3,632,909
lifetime visits
72%
liked (3,254 👍 / 1,265 👎)
3,526
favourites (1.0 per 1k visits)
26 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
149 R$
Easy Mode
99 R$
Fusion Coil
99 R$
Gravity Coil
79 R$
Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,450,816 · 100.0% win
Stage 20 · progression1,606,434 · 100.0% win
Stage 40 · progression1,244,666 · 100.0% win
Stage 60 · progression905,930 · 96.0% win
Stage 80! · progression541,778 · 63.3% win
Stage 100 · progression232,359 · 29.5% win
Stage 120 · progression83,218 · 7.1% win
Stage 140 · progression31,005 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0872no change
14 Aug 2026, 04:0872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.