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DEATHWISH

DEATHWISH

A Roblox experience owned by EMBERSTEEL.

Fighting & PvPENPvPDystopianBattle Royale

Description (written by the developer; not a statement by this register)

Deathwish is a knife and gun based PvP game. The game is still in [EARLY] development so please report any bugs, issues, concerns, or suggestions in our communications server! In a dystopian future with humanity on the brink of collapse, you and fifteen others are forced to compete in the “DEATHWISH” games broadcasted nationwide by the rebel group BANDYTA. With no memory of your past and the odds stacked against you, will you survive and uncover the sinister truth behind the games? Use code "100K" for 2,000 free credits! 💻 CONTROLS [PC]: [LEFT-CLICK] STAB/SHOOT [CTRL] SHIFT-LOCK [SHIFT] SPRINT [E] THROW [H] INSPECT 🎮 CONTROLS [CONSOLE]: [R2] STAB/SHOOT [L3] SPRINT [L2] THROW [D-PAD DOWN] INSPECT [D-PAD UP] VIRTUAL CURSOR

Last updated by the developer 24 Apr 2026, 17:50 UTC.

0
playing (measured 11 Aug 2026, 11:22 UTC)
440,063
lifetime visits
70%
liked (2,634 👍 / 1,132 👎)
21,150
favourites (48.1 per 1k visits)
26 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA PLAYER · welcome298,154 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked4 September 2026 — 70 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:1770no change
24 Aug 2026, 22:1970no change
14 Aug 2026, 22:0770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

deathwish.fandom.com2 active editors · 3,395 edits
166 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.