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Obby For Free UGC! Sparkle Dominus

Obby For Free UGC! Sparkle Dominus

A Roblox experience owned by Gbix Studios.

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Obby For Free UGC! Sparkle Dominus is an obby experience created on 2024-03-27. It has accumulated 973,328 lifetime visits and 89,035 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description indicates players complete an obstacle course to receive free UGC items, with specific instructions regarding waiting periods and group membership.

Description (written by the developer; not a statement by this register)

Welcome to Obby for UGC! 👍 Like & Favorite for new UGC! 🔥 Finish the obby to collect the FREE UGC DOMINUS! ✅ LIKE THE GAME AND COMPLETE OBBY TO GET THE FREE UGC👍 LIKE AND FAVORITE⭐ INVITE YOUR FRIENDS🔥💝 JOIN GBIX STUDIOS ⚠️ ❗IT MAY TAKE UP TO 7 DAYS TO RECEIVE THE UGC MAKE SURE TO JOIN FOR AT LEAST 10 MINUTES EACH WAITING DAY❗ 💬 Tags (Ignore) 💬 Tags: Free UGC, UGC, Freeze, Freeze Game, UGC Game, Time based Game, UGC Challenge, Competition, Strategy, Time Challenge, Reward System, Team-Based Game, Fun Roblox Game, Roblox UGC, Popular Roblox Games, Roblox Challenges, Best Roblox Games, meme, free ugc meme, free hair, ugc win memes, free cat, Friends Game ~Disclaimer: If you dont complete all the steps above, you will not be granted the UGC. the ugc is an in-game item! Game, Family Friendly, Cooperative Game, Limited Time Event, New Updates, Weekly Rewards, Exclusive Skins, Roblox, limited

Last updated by the developer 15 Mar 2026, 02:40 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
973,328
lifetime visits
90%
liked (31,598 👍 / 3,551 👎)
89,008
favourites (91.4 per 1k visits)
27 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
699 R$
Donation
500 R$
Magic Carpet
299 R$
RPG
299 R$
OP Sword
249 R$
Flying Cloud
249 R$
Laser Gun
249 R$
Grapple Hook
199 R$
Fusion Coil
149 R$
VIP
139 R$
[SALE] Coil Bundle
99 R$
Checkpoints
99 R$
x2 Jump
80 R$
Boombox
69 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression381,269 · 0.00% win
Welcome! · welcome327,315 · 100.0% win
Stage 20 · progression314,095 · 0.00% win
Stage 30 · progression282,696 · 0.00% win
Stage 40 · progression239,771 · 0.00% win
Stage 50 · progression66,552 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5190no change
14 Aug 2026, 15:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.