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[Beta Museum]

[Beta Museum]

A Roblox experience owned by lolosuperboy Development Group.

OtherENmuseumsimulationbeta

Description (written by the developer; not a statement by this register)

🛠️ Update v2.04 — Beta Museum Welcome to Beta Museum — a place built by Logo’s Studio that’s always evolving, improving, and expanding with new content and experiences! Latest Update Logs: ⚠️ Corruption Event has begun 🏆 Added Corruption Badge (earn by joining during the event) 🧰 Removed legacy Admin Panel 🧹 Cleaned up unused systems and assets ⚙️ Backend preparation for future updates and Chapter 2 🧊 Stability improvements and performance optimizations If you find any bugs or problems, please message the development team privately to report them. Current Beta Version: 10.0 Game Version: v2.04

Last updated by the developer 14 Jul 2026, 22:08 UTC.

0
playing (measured 21 Aug 2026, 17:08 UTC)
1,113
lifetime visits
58%
liked (7 👍 / 5 👎)
3
favourites (2.7 per 1k visits)
27 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra VIP
100 R$
Vip
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome89 · 0.00% win
You Have Met The Creator · welcome31 · 0.00% win
You Have Met The Development Team · other30 · 0.00% win
The Corrupted Event 2026 · social8 · 0.00% win
The Haunted Harvest · other5 · 0.00% win
Winter Wonders · social5 · 0.00% win
Alpha Testers · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.