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Return to Sender 📦 [HORROR]

Return to Sender 📦 [HORROR]

A Roblox experience owned by ManIeyBros Studios.

HorrorENmodern horrormultiplayermultiple endings

Description (written by the developer; not a statement by this register)

Welcome to Return to Sender, a Modern Day Horror Story! You’re unexpectedly woken up in the middle of the night and get an unexpected call from the office. 🔔 Leave a Like & Follow for game updates! 🔔 🚪 There are 3 endings! Try to get them all! 🚪 🎖️ Play again to win every badge! 🎖️ ⚠️ Loud sounds, flashing lights ahead! 📷 Put on max graphics for the best experience 🎧 Better Experience with headphones 👫 This game supports multiplayer up to 4 players Credits: *Developer: @ManleyFox02

Last updated by the developer 28 Feb 2026, 13:04 UTC.

0
playing (measured 12 Aug 2026, 09:37 UTC)
234,963
lifetime visits
58%
liked (487 👍 / 355 👎)
9,876
favourites (42.0 per 1k visits)
27 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistol [NEW ENDING]
99 R$
Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Return to Sender · welcome132,312 · 0.00% win
Meet the Owner · other510 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5815 August 2026 — 58 % liked4 September 2026 — 58 % liked14 October 2026 — 58 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 07:3358no change
4 Sept 2026, 05:1758no change
15 Aug 2026, 03:0458first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.