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Freaky Plate

A Roblox experience owned by ScriptStik Studios.

SurvivalENsurvivalrandom eventshorror

Description (written by the developer; not a statement by this register)

Here you will have to survive with other players from random events on a platform. Can you survive? Thumb up pls👍😅 Join our community server to be the first to know about upcoming updates! If you encounter bugs, please report them on our community server! 1.8.0 BIG UPDATE: 3 New events! 2 New game modes! New UI! Spectating system! Spring lobby! Bug fixes and adjustments! New features! SHUTDOWN = Update Count of events: 41 Game Version: 1.8.2 Inspired by "Plates of Fate" and "Horrific Housing"

Last updated by the developer 25 Apr 2026, 13:03 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
5,433
lifetime visits
76%
liked (62 👍 / 20 👎)
73
favourites (13.4 per 1k visits)
27 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Money
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,787 · 0.00% win
New Player · welcome770 · 0.00% win
StikMiN! · social143 · 0.00% win
Ouch! · other142 · 0.00% win
You Passed The Obby! · progression111 · 0.00% win
Good Player! · progression52 · 0.00% win
Amateur! · progression14 · 0.00% win
Excellent! · progression7 · 0.00% win
Thanks! · other5 · 0.00% win
Professional! · progression3 · 0.00% win
Is that possible? · progression0 · 0.00% win
God level! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.