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👁️UNSEEN FLOORS [2024]

👁️UNSEEN FLOORS [2024]

A Roblox experience owned by Astral Core Games.

HorrorENhorrordoors-clonehotel

Description (written by the developer; not a statement by this register)

This game is a reimagining of the already existing DOORS by LSPLASH. A unique "horror" game involving... even more doors... What secrets lies below the hotel? ❗EXTREMELY RECOMMENDED to play without any help or guide, . Use each death as a lesson.❗ ⚠️Epilepsy, sound, and flashing lights warning 🎧Headphones recommended 📸Max graphics recommended Credits: Music by AtelzVex And VRN ⭐ Also thanks to all the developers, testers, contributors! This game is now merged with Hotel's Lost Facility by daniel Inspired by nicorocks5555's Rooms, DOORS 👁️, The Depths, The Foundation 👁️, and DOORS: REIMAGINED and many more!

Last updated by the developer 27 Jul 2026, 15:43 UTC.

0
playing (measured 11 Aug 2026, 11:34 UTC)
3,012
lifetime visits
84%
liked (32 👍 / 6 👎)
195
favourites (64.7 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,044 · 100.0% win
First of Many · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868518 August 2026 — 86 % liked28 August 2026 — 84 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:2284-2
18 Aug 2026, 10:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.