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Grow A Farm 🐣

Grow A Farm 🐣

A Roblox experience owned by Grow Inc.

TycoonENfarmingpet collectionidle mechanics

Grow A Farm 🐣 is a tycoon experience created on 2024-03-28. It has recorded 9,120,284 lifetime visits and 51,560 favorites. Currently, zero users are playing. The game holds a 59% like percentage. Players collect and raise animals to expand their farms.

Description (written by the developer; not a statement by this register)

Welcome to Grow a Farm! 🐣 Build and expand your dream farm by collecting and raising adorable animals from eggs! 🌾 How to Play: β€’ Buy eggs from the shop when it restocks β€’ Equip your egg and click on your farm to place it β€’ Wait for it to hatch into a cute animal β€’ Watch it grow into adulthood β€’ Collect drops from fully grown animals to earn money β€’ Discover rare mutations with special benefits for your farm! Your farm keeps growing even while you're away β€” come back often to see what's new!

Last updated by the developer 29 May 2025, 16:51 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
9,120,284
lifetime visits
59%
liked (221 πŸ‘ / 152 πŸ‘Ž)
51,561
favourites (5.7 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Faster Restock
299 R$
Pick All Items
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome71,881 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.