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击剑

击剑

A Roblox experience owned by HeartFire Studio.

OtherZHcode redemptionweapon stealing

击剑 is an other genre Roblox experience created on 2024-03-28. It has accumulated 1,560,938 lifetime visits and 34,678 favorites. The experience holds a 97% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

让我们把敌人的所有武器都夺走! 代码:WYS888

Last updated by the developer 17 Aug 2025, 14:23 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
1,560,938
lifetime visits
97%
liked (20,947 👍 / 611 👎)
34,674
favourites (22.2 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword2
2,199 R$
Triple gem
599 R$
Triple training
599 R$
Triple gold
599 R$
Autodraw
599 R$
Wukong
599 R$
follow1
599 R$
newplayergift
499 R$
VIP
400 R$
Double training
399 R$
Blood Blades
399 R$
Double gold
399 R$
Double gem
399 R$
pet1
199 R$
Sword1
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlock Scene 2 · progression111,463 · 0.00% win
Unlock Scene 3 · progression48,167 · 0.00% win
Unlock Scene 4 · progression15,204 · 0.00% win
Unlock Scene 5 · progression2,527 · 0.00% win
Unlock Scene 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5297no change
14 Aug 2026, 11:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.