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Easy, Normal, Difficult Tower

Easy, Normal, Difficult Tower

A Roblox experience owned by 클터 게임즈.

Easy, Normal, Difficult Tower is a Roblox experience created on March 28, 2024. The game currently has 94 players online. It has accumulated 5,041,593 lifetime visits and 6,343 favorites. The title holds a 75% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 12 Jul 2026, 12:10 UTC.

94
playing (measured 10 Aug 2026, 19:33 UTC)
5,041,593
lifetime visits
74%
liked (8,194 👍 / 2,943 👎)
7,880
favourites (1.6 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3336first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy platform tower · progression1,378,447 · 100.0% win
Easy truss tower · other1,063,218 · 100.0% win
Easy narrow tower · other859,779 · 91.3% win
Easy tower · progression796,398 · 76.8% win
Easy challenge tower · progression780,932 · 81.4% win
Normal tower · other361,502 · 24.7% win
Normal wall tower · other274,405 · 25.2% win
Normal vertical tower · other266,269 · 25.4% win
Hard tower · other198,367 · 7.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 74 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4874no change
13 Oct 2026, 01:4774no change
3 Oct 2026, 01:4774no change
23 Sept 2026, 01:4674no change
13 Sept 2026, 01:4574no change
3 Sept 2026, 01:3874-1
24 Aug 2026, 01:3775no change
14 Aug 2026, 01:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.