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🏃🍭Escape Candy Obby🏃🍭

🏃🍭Escape Candy Obby🏃🍭

A Roblox experience owned by Penguin Creators Studios.

ObbyENcandy themerebirth mechanicleaderboards

Escape Candy Obby is an obby experience created on 2024-03-28. It has accumulated 1,746,151 lifetime visits and 152,848 favorites. The game holds a 61% like percentage. Currently, zero users are playing. The description highlights over 100 stages, rebirth mechanics, and leaderboards. Scripts are attributed to Midgaardsormen and Harsh_Here, with building by ItsJaku.

Description (written by the developer; not a statement by this register)

Run, jump, slide and fall through this tasty obby made of candy!🍭🏃 🎮 Play over 100 extremely difficult but fun obby stages with tons of mechanics! 💰 Rebirth to gain new fun gear! 🏆 Compete in leaderboards with other players! Your progress saves, so you can always continue where you left off. Tip: Press R on PC or Y on controller to quickly respawn your character. 👍 Please like the game if you enjoyed! 🔴 Shutdown = An Update or Bug Fixes! Scripted by Midgaardsormen and Harsh_Here Built by ItsJaku Tags (ignore): obby candy obby escape obby escape evil gingerbread escape candyland candy escape room escape candyland obby obby but you are obby but in candyland candy land obby escape obby candy obby escape obby escape evil gingerbread escape candyland candy escape room escape candyland obby obby but you are obby but in candyland candy land obby escape obby candy obby escape obby escape evil gingerbread escape candyland candy escape room escape candyland obby obby but you are

Last updated by the developer 17 May 2026, 16:31 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
1,746,151
lifetime visits
61%
liked (610 👍 / 384 👎)
152,830
favourites (87.5 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
230 R$
Laser Gun
150 R$
Rainbow Coil
140 R$
Gravity Coil
60 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,312,518 · 100.0% win
10 STAGES · progression992,580 · 0.00% win
25 STAGES · progression568,731 · 0.00% win
50 STAGES · progression292,273 · 0.00% win
You have won the obby, congrats!!! · progression71,212 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1961no change
14 Aug 2026, 10:4961first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.