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Thats Not My Blocky Neighbor

Thats Not My Blocky Neighbor

A Roblox experience owned by RBXByte.

HorrorENhorrordoppelgangersocial deduction

Thats Not My Blocky Neighbor is a horror experience created on 2024-03-28. It has recorded 48,917,394 lifetime visits and 378,941 favorites. Currently, 22 users are playing. The game holds a 91% like percentage. The description outlines a doppelganger mystery inspired by Nacho Sama’s work, where players manage building entry.

Description (written by the developer; not a statement by this register)

It's 1955, and the world is ensnared in a bizarre mystery: doppelgangers are appearing at an alarming rate, causing chaos and confusion. The D.D.D. is on the forefront of this crisis, striving to maintain order and safety. 🚪👥 Your job is a simple one: Allow or deny the request of personnels seeking entry into the building. But be careful, my friend! You must stay alert and pay attention to every single detail, or else you may fall victim to the doppelgangers, too. This game draws inspiration from Nacho Sama’s gripping "That’s not my Neighbor". Please support the creator by playing the original. 🎮💖 🚨 DISCLAIMER: Venture into this shadowy world with caution - elements of light horror and blood may not be suitable for all audiences. Player discretion is advised! 🚨 Tags: ThatsNotMyNeighbor, That'sNotMyNeighbor, That'snotmy, thatsnotmy, Horror, Clone, Neighbor

Last updated by the developer 11 Apr 2024, 05:38 UTC.

22
playing (measured 10 Aug 2026, 18:35 UTC)
48,917,394
lifetime visits
91%
liked (38,802 👍 / 3,888 👎)
378,942
favourites (7.7 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3551first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:4591no change
22 Oct 2026, 14:3791no change
12 Oct 2026, 14:3591no change
2 Oct 2026, 14:3491no change
22 Sept 2026, 14:3391no change
12 Sept 2026, 14:3291no change
2 Sept 2026, 14:2391no change
23 Aug 2026, 14:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.