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Obby But You Get TROLLED!

Obby But You Get TROLLED!

A Roblox experience owned by Playtime Inc..

ObbyENtroll mechanicsobstacle coursemultiplayer

Obby But You Get TROLLED! is an obby experience created on 2024-03-28. It has 44,811,440 lifetime visits and 549,557 favorites. Currently, 21 users are playing. The experience holds a 62% like percentage. It features over 70 stages and encourages group participation for stage ideas.

Description (written by the developer; not a statement by this register)

🎉Welcome to Obby But You Get TROLLED!🎉 🧌Try not to get trolled by the obby!🧌 🧑‍🤝‍🧑Wayy more fun with FRIENDS!🧑‍🤝‍🧑 👥Join the group if you have a stage idea you want to get added👥 👍 Like & ⭐ Favorite if you ENJOYED! 💥 70+ Fun and Challenging Stages! 💥 Ignore tags: Troll obby, Troll, Obby, Parkour, Obstacle course, Adventure, Obby

Last updated by the developer 21 May 2026, 11:38 UTC.

21
playing (measured 10 Aug 2026, 16:02 UTC)
44,811,440
lifetime visits
62%
liked (29,454 👍 / 18,236 👎)
555,885
favourites (12.4 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
399 R$
Ultimate Starter Pack
109 R$
Magic Carpet
99 R$
Troll Glove Pack
59 R$
Dobule Jump
49 R$
Brainrot Bundle
34 R$
Golden Glove
29 R$
Lightning Glove
24 R$
Grapple Hook
24 R$
Golden Radio
19 R$
Troll Glove
19 R$
Taser
18 R$
Tung Tung Bat
14 R$
Gravity Coil
14 R$
Freeze Ray
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the TROLL Obby!! (EASY) · welcome17,425,403 · 8.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6223 August 2026 — 62 % liked2 September 2026 — 62 % liked12 September 2026 — 62 % liked22 September 2026 — 62 % liked2 October 2026 — 62 % liked12 October 2026 — 62 % liked22 October 2026 — 62 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:4962no change
12 Oct 2026, 14:4862no change
2 Oct 2026, 14:4762no change
22 Sept 2026, 14:4662no change
12 Sept 2026, 14:3862no change
2 Sept 2026, 14:3562no change
23 Aug 2026, 14:3162first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.