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Melee Mayhem! [TIDE 1.75🌊]

Melee Mayhem! [TIDE 1.75🌊]

A Roblox experience owned by YMW Productions.

Fighting & PvPENmelee combatchaosability collection

Description (written by the developer; not a statement by this register)

Welcome to Melee Mayhem, the most chaotic battlefield in all of roblox! Mix and match swords with unique powers and moves, and chaotic abilities that make the battlefield a warzone! Collect secret badges and unlock the coolest of abilities and swords, and shake up tide of the field! Enjoy countless disasters coming your way, guaranteeing a laugh out of you and your friends! So what are you waiting for, hop in the craziest and wackiest Roblox battlefield today!

Last updated by the developer 12 Aug 2026, 01:23 UTC.

0
playing (measured 12 Aug 2026, 09:53 UTC)
12,151
lifetime visits
82%
liked (74 👍 / 16 👎)
84
favourites (6.9 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ONESHOT
199 R$
VIP
150 R$
Emotes+
100 R$
2X Swings
100 R$
Settings+
99 R$
Donate!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,565 · 0.00% win
Time Traveler Reward · progression313 · 0.00% win
apple · collection223 · 0.00% win
The Castle Journey · progression136 · 0.00% win
you have overcame the easiest challenge · progression88 · 0.00% win
Pulled out the Diamond Sword · collection60 · 0.00% win
The Anomaly · progression52 · 0.00% win
bat but instead of b its r · other48 · 0.00% win
Seashore Pirates · progression48 · 0.00% win
The Excalibur. · collection36 · 0.00% win
The Ruin Of Time · other34 · 0.00% win
The night of the Bloodmoon... · secret24 · 0.00% win
how..? (100 killstreak) · progression24 · 0.00% win
Met a Developer · social19 · 0.00% win
Chroma · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.516 August 2026 — 81 % liked15 September 2026 — 82 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 21:0682+1
16 Aug 2026, 21:0481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.