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Untitled Nextbots Game

Untitled Nextbots Game

A Roblox experience owned by Bento Boxed.

HorrorENhorrorchasenextbots

Description (written by the developer; not a statement by this register)

!-- NOTE: UI scaling on some devices can be offset --! A horror game where NextBots try to chase and defeat you! Will you escape the Nextbots, or will you be trapped forever? --0.3 - "QOL changes and Fixes #2"-- - Riggy and other potential NPCs are entirely client-based and will be for future implementations - Nextbots use beams instead of billboardGUIs, resulting in improved nextbot textures. - Items can now be toggled on and off. - Fixed issues with hyper laser - Fixed Gubby issues with UI scaling - Fixed offsets with cosmetics in Gubby's Shop - Riggy now has a pop-up for items instead of needing to purchase them one-at-a-time - Status text and other game indicators look slightly different on desktop to scale better !-- Fast moving objects and controls, may not be suitable for epileptic audiences --! !-- GAME IS STILL IN HEAVY DEVELOPMENT!!! EXPECT BUGS, GLITCHES, AND UNFINISHED FEATURES --! tags: nextbots, retro, classic, roblox game, classic game

Last updated by the developer 4 Jun 2026, 21:17 UTC.

0
playing (measured 21 Aug 2026, 00:36 UTC)
9,439
lifetime visits
76%
liked (35 👍 / 11 👎)
57
favourites (6.0 per 1k visits)
28 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sky Baller - Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Congrats on joining! · welcome672 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.