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Omega RNG

Omega RNG

A Roblox experience owned by Ω Games.

SimulatorENRNGGachaIdle

Description (written by the developer; not a statement by this register)

[ Inspired By Sols RNG by sols studio and the RNG game genre ] [ Currently Working on Renaming all Fruits and Adding Effects to all Fruits ] [ Graphics level 5+ recommended! ] How to play: - Click the "Roll" button to get Fruits! - Upgrade your roll speed by unlocking quick roll! - Buy Instant Roll for even faster rolls! - More gameplay features coming soon - Credits: Scripting : Official_Zeus [100%] Map : Official_Zeus [50%] GamingWithDominic_7 [50%] VFX : Official_Zeus [100%] GFX : GamingWithDominic_7 [100%] UI : Official_Zeus [100%] Play Testing : Group Developers [65%] Group Contributors [35%] Special thanks to: - Sillys_Angry - RomeImperator - LexiAccountOn911 - Group Contributors - And you <3

Last updated by the developer 31 Jul 2025, 22:14 UTC.

0
playing (measured 11 Aug 2026, 15:21 UTC)
1,076
lifetime visits
88%
liked (7 👍 / 1 👎)
5
favourites (4.6 per 1k visits)
29 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Roll
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome247 · 0.00% win
10 Rolls · collection141 · 0.00% win
100 Rolls! · collection62 · 0.00% win
1k Rolls · collection24 · 0.00% win
10k Rolls · collection9 · 0.00% win
100k Rolls · collection1 · 0.00% win
1 Million Rolls · collection1 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.