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Marble Obby [2 Players]

Marble Obby [2 Players]

A Roblox experience owned by ThreeDevs.

ObbyEN2-player co-opmarble physicsmountain climb

Marble Obby [2 Players] is an obby experience created on 2024-03-29. It has accumulated 15,464,229 lifetime visits and 29,323 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The title suggests a two-player cooperative mechanic involving marbles and climbing.

Description (written by the developer; not a statement by this register)

Pair up with a friend to reach the top! One of you becomes a marble, and the other stays a player. Use teamwork and think fast to complete the obby and climb the mountain! 🔨 Reach the top of 300m! 👷‍♂️ Use teamwork and complete quests! 🔮 Unlock different marbles! 👍 Like for more updates! ✅ JOIN GROUP FOR FREE REVIVE ✅ https://www.roblox.com/groups/34031216 Tags: Teamwork, Obby, Two Player Obby, 2 Player Obby, Fun, Climb, Easy, Funny, Marble, Marble Obby

Last updated by the developer 11 Jan 2026, 22:32 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
15,464,229
lifetime visits
79%
liked (4,322 👍 / 1,137 👎)
29,306
favourites (1.9 per 1k visits)
29 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x marbux
399 R$
Fly Swatter
399 R$
Leaf Blower
399 R$
Insurance+
199 R$
Banana Peel
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome9,165,379 · 47.1% win
complete 1 quest! · progression451,770 · 0.00% win
reach 100m! · progression13,735 · 0.00% win
complete 5 quests! · progression3,131 · 0.00% win
reach 200m! · progression544 · 0.00% win
reach 300m! · progression203 · 0.00% win
complete 10 quests · progression81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3879no change
13 Aug 2026, 17:3779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.