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Melon Playground RP [First Version RM]

Melon Playground RP [First Version RM]

A Roblox experience owned by MPG Official Group.

Sandbox & buildingENsandboxroleplayphysics

Description (written by the developer; not a statement by this register)

this is the first version of melon playground rp. this is a remake so it would not be accurate.

Last updated by the developer 6 Feb 2026, 23:23 UTC.

0
playing (measured 11 Aug 2026, 20:38 UTC)
293,632
lifetime visits
33%
liked (70 👍 / 139 👎)
404
favourites (1.4 per 1k visits)
29 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Old RM Tester · other221,586 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

333433.515 August 2026 — 34 % liked25 August 2026 — 33 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:3433-1
15 Aug 2026, 01:1934first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.