[SHELVED, UNFINISHED RELEASE] SCP : Protocol Red
A Roblox experience owned by Dughoo’s Hub.
HorrorENSCP UniverseRound-basedHorror
Description (written by the developer; not a statement by this register)
📝No changelog, I'll come back to this one day. Unfinished, you will encounter bugs. SECURE, CONTAIN, PROTECT. SCP : Protocol Red is a fast-paced round-based game heavily inspired by the SCP universe. This game also takes some inspiration from SCP : Breach gamemodes from Garry's Mod. CONTROLS: F1 - Help E - Interact P - Inspect item R - Reloading (and other abilities.) C - Crouch L - Hide/Show team indicator. N - Player List (Only for PC.) Backspace - Drop Item LeftShift - Sprint Tab - Inventory / - Chat Q - Voice Chat (Pressing F1 and hovering your mouse over items in your inventory will give you more informations about your character or the item you have.) 🖥️📱🎮 Available on PC, Mobile and Console! Dev Team behind SCP PR: Dughoo - Animation, art, building,coding and lead development WhiteMercenary - Main dev Skydead - Main Modeler, Art MrSpeedWasUchiha - Additional Coder GhostSynth - Additional Modeler Nashkodiy - Music Composer TAGS : Breach, Secret Lab, Loop, SCP, SL.
Last updated by the developer 15 Mar 2026, 14:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.