[TY FOR TESTING DEMO] OMNIWORLD
A Roblox experience owned by The Official OMNIWORLD.
Fighting & PvPENcombatdemoaction
Description (written by the developer; not a statement by this register)
See communications hub for more information and sneak peaks regarding upcoming content. THIS IS A SKIMMED DOWN DEMO OF THE GAME FOR TESTING PURPOSES, RELEASE IS NEXT WEEK. R - Combat Mode Enable F - Block (Combat Mode) MB1 - Light Attack MB2- Heavy Attack (Camera Lock only) M - In-Game Info Menu Shift - Camera Lock (Must be Enabled in Settings) Space (Near Wall) - Ledge Climb Left Control - Run T/Y - Skills (Combat mode) ZXCV - Ability Controls Alt - Evasive "I'm strong." - Avi, regarding coding
Last updated by the developer 9 Aug 2026, 13:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.