🔑 HEISTS
A Roblox experience owned by Block Evolution Studios.
RoleplayENheistlootdefense
🔑 HEISTS is a roleplay experience created on 2018-02-27. It has accumulated 11,087,443 lifetime visits and 154,873 favorites. The title holds a 77% like percentage. Currently, zero users are playing the game. The description mentions mechanics involving stealing loot, building defenses, and upgrading vehicles and weapons.
Description (written by the developer; not a statement by this register)
--------------------------------------------------------------- 💰Steal loot and rise to the top! Build defenses to protect your vault and upgrade cars, guns, and much more! --------------------------------------------------------------- 💰💰INVEST AT DUCK CORP! 💰💰 🎨🎨 HIDEOUT RE-SPRAYS! 🎨🎨 --------------------------------------------------------------- [Official Fan Group] 🏆 https://www.roblox.com/My/Groups.aspx?gid=3250407 🐤 @BlockEvolution @Blockfacebob ---------------------------------------------------------------- Please give a 👍 Thumbs Up & ⭐️ Favourite! ---------------------------------------------------------------- [Music] 🎵 - Intro: Lost By Uncanny (Attribution License) [LOGO]🎨 - FedoraGFX ---------------------------------------------------------------- Developed by Block Evolution Studios ©
Last updated by the developer 23 Jan 2026, 03:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:38 | 77 | no change |
| 23 Aug 2026, 19:37 | 77 | no change |
| 13 Aug 2026, 19:36 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.