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👟Pacer Test

👟Pacer Test

A Roblox experience owned by The Pacer Test Game.

SimulatorENfitnesssimulationrebirth

👟Pacer Test is a simulator experience created on 2018-03-02. It has accumulated 37,394,598 lifetime visits and 106,969 favorites. Currently, 18 users are playing. The game holds a 70% like percentage. The description notes it is a multistage aerobic capacity game by GeorgeOfAIITrades involving treadmills and rebirth mechanics to increase walkspeed.

Description (written by the developer; not a statement by this register)

The Pacer Test is a multistage aerobic capacity game made by GeorgeOfAIITrades that progressively gets more difficult as it continues. Remember to run in a straight line and run as long as possible. - Use the treadmills to gain walkspeed - 25 is the max walkspeed without rebirth - 15 is the default speed without the +5 gamepass - Earn extra walkspeed with every rebirth unlock! - More updates coming soon! Report bugs & glitches via the Social Links down below on the game page!

Last updated by the developer 16 Jun 2026, 23:18 UTC.

18
playing (measured 10 Aug 2026, 17:47 UTC)
37,394,598
lifetime visits
70%
liked (26,731 👍 / 11,360 👎)
108,346
favourites (2.9 per 1k visits)
2 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:4727first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Training Strength
350 R$
+5 Walkspeed
250 R$
2x Speed Orb
200 R$
VIP Pass
200 R$
2x Food
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Day of School · welcome13,117,067 · 100.0% win
Gym Membership · other11,698,921 · 100.0% win
Multi-Stage Aerobic Capacity Test · progression10,356,830 · 100.0% win
You're Quick · other3,657,378 · 52.7% win
School Food · other3,637,115 · 39.4% win
REBIRTH!!! · progression2,195,461 · 37.8% win
Gym Rat · other27,661 · 0.50% win
Speed Demon · other6,355 · 0.00% win
Gym Class Hero · other5,924 · 0.00% win
Prestige · progression5,252 · 0.00% win
Ascended · progression597 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7023 August 2026 — 70 % liked2 September 2026 — 70 % liked12 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked1 November 2026 — 70 % liked11 November 2026 — 70 % liked23 August 202611 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 15:3470no change
1 Nov 2026, 15:1970no change
22 Oct 2026, 15:1770no change
12 Oct 2026, 15:1670no change
2 Oct 2026, 15:0870no change
22 Sept 2026, 15:0770no change
12 Sept 2026, 15:0670no change
2 Sept 2026, 15:0370no change
23 Aug 2026, 14:5270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.