[UPDATE 7🔥] Become a Tribe Chief!
A Roblox experience owned by Abstract Studios 1337.
SimulatorENtribal civilizationidle automationPvP combat
[UPDATE 7🔥] Become a Tribe Chief! is a simulator experience created on 2024-03-30. It has accumulated 7,427,360 lifetime visits and 364,865 favorites. Currently, four users are playing. The title holds a 76% like percentage. The game features combat, automation, and PvP mechanics within its core loop.
Description (written by the developer; not a statement by this register)
Combat got 10x better! Also now you can hunt rabbits by yourself! Cast out by your tribe. Start from nothing. Build, automate, and come back stronger. 🏕️ Build & automate your settlement — hire workers, unlock buildings, watch production run itself 👷 Workers are real: they chop, carry, smelt, craft; active play speeds everything up 🚂 Reach the Train → Prestige (Rebirth) — reset for permanent bonuses and snowball faster every run ⚔️ Real-time PvP — fight other players if you dare (core loop = build & automate) 🧠 Manage resources & growth — expand your village into a thriving civilization 💬 Join our group to suggest features or roast bugs with us simulator, incremental, idle, automation, tribe, chief, tribal, village builder, base builder, resource management, prestige, rebirth, pvp, crafting, roblox simulator, tycoon
Last updated by the developer 6 Mar 2026, 21:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:23 | 13 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 22:30 | 76 | no change |
| 13 Aug 2026, 22:23 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.