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[UPDATE 7🔥] Become a Tribe Chief!

[UPDATE 7🔥] Become a Tribe Chief!

A Roblox experience owned by Abstract Studios 1337.

SimulatorENtribal civilizationidle automationPvP combat

[UPDATE 7🔥] Become a Tribe Chief! is a simulator experience created on 2024-03-30. It has accumulated 7,427,360 lifetime visits and 364,865 favorites. Currently, four users are playing. The title holds a 76% like percentage. The game features combat, automation, and PvP mechanics within its core loop.

Description (written by the developer; not a statement by this register)

Combat got 10x better! Also now you can hunt rabbits by yourself! Cast out by your tribe. Start from nothing. Build, automate, and come back stronger. 🏕️ Build & automate your settlement — hire workers, unlock buildings, watch production run itself 👷 Workers are real: they chop, carry, smelt, craft; active play speeds everything up 🚂 Reach the Train → Prestige (Rebirth) — reset for permanent bonuses and snowball faster every run ⚔️ Real-time PvP — fight other players if you dare (core loop = build & automate) 🧠 Manage resources & growth — expand your village into a thriving civilization 💬 Join our group to suggest features or roast bugs with us simulator, incremental, idle, automation, tribe, chief, tribal, village builder, base builder, resource management, prestige, rebirth, pvp, crafting, roblox simulator, tycoon

Last updated by the developer 6 Mar 2026, 21:16 UTC.

4
playing (measured 10 Aug 2026, 19:23 UTC)
7,427,360
lifetime visits
76%
liked (6,865 👍 / 2,119 👎)
365,514
favourites (49.2 per 1k visits)
30 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXTRA SPIRIT WORKERS
799 R$
SKIP STORAGE
399 R$
RESOURCE MAGNET
199 R$
FASTER SPRINT
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newcomer · welcome4,471,591 · 100.0% win
First Fire · welcome3,786,289 · 100.0% win
Exiled One · other3,419,610 · 100.0% win
Hands Of Labor · other2,778,369 · 100.0% win
Growing Tribe · other1,382,428 · 93.4% win
Lumber Lodge · progression740,047 · 67.3% win
Hunter's Hut · other655,134 · 65.1% win
Bridge Of Growth · progression570,540 · 57.8% win
The Gathering · other433,986 · 49.0% win
Master Of The Wilds · other99,744 · 18.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3076no change
13 Aug 2026, 22:2376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.