Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Swimming Pool

Swimming Pool

A Roblox experience owned by Keystone Swim Team.

Social & hangoutENswimmingsocial hangoutcommunity group

Swimming Pool is a social-hangout experience created on March 30, 2024. The game has accumulated 516,440 lifetime visits and holds 1,937 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The experience features two pools, a playground, an obby, a bounce house, and slides. Building credits go to Bsd111org, with scripting by UGUNNA.

Description (written by the developer; not a statement by this register)

🎖️ Keystone Swim Game Includes 2 pools, playground, obby, bounce house and slides, snow cones and more. ⭐ HOW TO JOIN -> Join Keystone Swim Team -> https://www.roblox.com/groups/34062495/K ⭐ 🛟 Tryouts & Practices hosted every Thursday, afterschool. 🔗 Credits: 🪚 🔨 Building: Bsd111org 📜 Scripting: UGUNNA

Last updated by the developer 16 Jun 2026, 17:14 UTC.

0
playing (measured 10 Aug 2026, 19:31 UTC)
516,440
lifetime visits
83%
liked (91 👍 / 19 👎)
1,938
favourites (3.8 per 1k visits)
30 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coach
50 R$
Lifeguard
35 R$
VIP Swimmer
30 R$
Water Gun
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome398,523 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.