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Bellum Parva

Bellum Parva

A Roblox experience owned by Bellum - Parva | [Roleplay FR].

Fighting & PvPENmedievalfaction warfarerole-play

Description (written by the developer; not a statement by this register)

Bellum Parva is a medieval slasher that also guarantees a share of classic role-play. Fight with your comrades, advance the battles between the Western Government and the Kingdom of France. The game is currently in the Prototype phase, anyone who wishes to support its development is free to come and play. To join a faction, please join our communications.

Last updated by the developer 9 Aug 2026, 18:08 UTC.

1
playing (measured 11 Aug 2026, 08:19 UTC)
11,297
lifetime visits
97%
liked (116 👍 / 3 👎)
156
favourites (13.8 per 1k visits)
30 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DON IV
150 R$
DON III
75 R$
Armband
25 R$
DON II
25 R$
DON I
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome755 · 0.00% win
The Architect · other129 · 0.00% win
Angers · other104 · 0.00% win
100 Hours · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.516 August 2026 — 96 % liked26 August 2026 — 97 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:1797+1
16 Aug 2026, 22:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.