Guess The Building!
A Roblox experience owned by Titanic Dream Network.
Sandbox & buildingENbuildingguessing gamecreative
Description (written by the developer; not a statement by this register)
🛠️ Welcome to Guess The Building!🏗️ In Guess The Building, unleash your creativity and construction skills 🔨 in a thrilling race against the clock. Your mission? Build amazing structures using a limited number of parts before time runs out in the hopes of other guessing what you've created! How do you make your final decision? Everyone must come to an to submit their final guess within the given time limit! (Please report any bugs to the server listed below) (Join the group for daily reward!) -------------------------------------------------------------- --CONTROLS-- -------------------------------------------------------------- "R" - Rotate "T" - Tilt "N" - Increase FOV "M" - Reset FOV "1" - Build "2" - Delete "3" - Color "LShift" - Sprint -------------------------------------------------------------- --UPDATE LOG-- -------------------------------------------------------------- -- 📜 ⚒️ Building & Programming by: toonstyle & matrixgeg [Voice Chat Enabled] 0.1.3
Last updated by the developer 14 Jul 2025, 10:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 16:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.