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Grenade Spleef [DISASTER]

Grenade Spleef [DISASTER]

A Roblox experience owned by Sky's Garden -.

MinigamesENminigamephysics destructionparkour

Description (written by the developer; not a statement by this register)

Make your opponents fall into the lava by using grenades to blow up the ground they're standing on! Join the group to follow updates and announcements: https://www.roblox.com/groups/16863835 If you enjoy the game, leave a like/favorite, it helps the game get new updates! Grenade Spleef is packed with new features! ✨ -The Disaster Button event 🔴 -Killcam and KO tracking system -New grenade strength throw mechanics -Parkour area(Complete for a prize 🪙) Tags: minigame, parkour, obby, physics, destruction, explosions, ragdoll, destroy explosive, lava, disaster, survival

Last updated by the developer 20 Nov 2025, 01:24 UTC.

0
playing (measured 16 Aug 2026, 14:16 UTC)
6,078
lifetime visits
91%
liked (53 👍 / 5 👎)
74
favourites (12.2 per 1k visits)
28 January 2013
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
250 R$
Starry Skins Bundle
175 R$
Shiny Grenades
100 R$
Colorful Gradients
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grenade Spleef · welcome2,872 · 0.00% win
1 Win · progression713 · 0.00% win
10 Wins · progression67 · 0.00% win
25 Wins · progression27 · 0.00% win
50 Wins · progression9 · 0.00% win
100 Wins · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.