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πŸ— Fried Chicken Tycoon

πŸ— Fried Chicken Tycoon

A Roblox experience owned by Untella's Studio.

TycoonENfood factoryrebirth mechanicgroup join reward

πŸ— Fried Chicken Tycoon is a tycoon experience created on 2024-03-31. It has recorded 2,265,115 lifetime visits and 138,669 favorites. The game holds an 87% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

πŸ’Ύ Your progress autosaves! πŸ‘ Like if you enjoy! πŸ‘ Fried Chicken Factory Tycoon is a unique experience, bring a new & refreshing style to the tycoons you know and love! ✨--Make sure to join the group for 5,000 starting cash!-- πŸ”ƒ Rebirth when you finish expanding! πŸ”ƒ πŸ›If your gamepass doesn't work, or there are bugs message @Untella and it will be fixed ASAP!πŸ› Made with ❀️ by Untella Chicken pizza restaurant restaraunt shop world roleplay cafe simulation factory fried chicken social hangout sushi game simulator social world hotel cafe popular tycoon cafe hotel tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon

Last updated by the developer 14 Sept 2025, 12:26 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
2,265,115
lifetime visits
87%
liked (6,472 πŸ‘ / 961 πŸ‘Ž)
138,630
favourites (61.2 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Cash
999 R$
Double Cash
199 R$
VIP
139 R$
Auto Collect
79 R$
2x Walkspeed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

πŸ— Welcome! Β· welcome1,428,281 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 β€” 87 % liked3 September 2026 β€” 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1987no change
14 Aug 2026, 08:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.