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KJ battleground

KJ battleground

A Roblox experience owned by Monarch's Studio.

Fighting & PvPENstickman fightingbattlegroundscombat mechanics

KJ battleground is a fighting-pvp Roblox experience created on 2024-03-31. The title has accumulated 3,094,365 lifetime visits and 6,323 favorites. Currently, zero users are playing. The experience holds a 44% like percentage. It supports PC, mobile, and console devices. The game features combat mechanics including ultimate modes, blocking, and dashing controls.

Description (written by the developer; not a statement by this register)

CREDIT TO TSB DEVS THE BIG UPDATE IS STILL IN DEV NEW MOVES ADDED AIR COMBAT: UPPERCUT AND HOLD T ❗[THIS GAME IS STILL IN DEV, DON'T BE SURPRISED IF THERE IS STILL BUGS, WE ARE CURRENTLY TRYING TO FIX THEM]❗ CONSOLE SUPPORT ADDED BACK 📱💻Supported devices: (PC, MOBILE AND CONSOLE) 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - run Left Click - punch *Credits to TSB for the controls and the hotbar* tags: battlegrounds, kj, kilojoule, kj battlegrounds, the strongest battlegrounds, stoic bomb, moveset, dropkick, ravage, swift sweep, stickman, fighting

Last updated by the developer 24 Aug 2025, 20:27 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
3,094,365
lifetime visits
44%
liked (2,262 👍 / 2,855 👎)
6,319
favourites (2.0 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PS PLUS
214,286 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

wow you played! · welcome461,244 · 0.00% win
You meet the Owner! · other3,753 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked3 September 2026 — 44 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3744no change
14 Aug 2026, 05:3544first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.