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Obby Trials ⏰

Obby Trials ⏰

A Roblox experience owned by Obby Trials.

ObbyENtime trialparkourcompetitive

Obby Trials ⏰ is an obby experience created on 2024-03-31. It has recorded 2,342,552 lifetime visits and 4,149 favorites. The game holds a 57% like percentage. Currently, zero users are playing. The description highlights time trial mechanics and 135+ maps.

Description (written by the developer; not a statement by this register)

Welcome to Obby Trials, the ultimate time trial obby game on Roblox! ⏰ Race through 135+ maps, set world records, and prove your speed! 🏃‍♀️💨 Share your best runs with the hashtag #ObbyTrials! 📸 Don’t forget to like and favorite the game for future updates! 👍 Play on weekends to get double gems! 💎 Update V17 - Added 10 new maps - Classic UI - Bug fixes obby, time trial, speedrun, parkour, racing, leaderboard, timer, obstacle course, challenge, fast run, world record, runner, skill game, competitive, speed test, trial run, multiplayer race

Last updated by the developer 19 Apr 2026, 09:59 UTC.

0
playing (measured 11 Aug 2026, 01:22 UTC)
2,342,552
lifetime visits
57%
liked (2,264 👍 / 1,705 👎)
4,153
favourites (1.8 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Air Jump Coil
199 R$
Fusion Coil
149 R$
Checkpoints
99 R$
Quick Map Select
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,004,841 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0457no change
14 Aug 2026, 08:0357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.