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Smiling Critters Tycoon Poppy Playtime 3🐈

Smiling Critters Tycoon Poppy Playtime 3🐈

A Roblox experience owned by Childsplay Inc.

TycoonENTycoonFightingHorror IP

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Smiling Critters Tycoon βš”οΈ In this game, each player has their own tycoon. Players work to be the best tycoon. Players can fight with each other. The player that completes its territory can become the best tycoon. πŸ’Ύ AUTO SAVE! Favorite the game so you can remember to play again later. ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! ⭐ GROUP REWARDS: +5,000 Cash and Rainbow Katana πŸ‘₯ Invite your friends and get a surprise message! ⚠️ THIS GAME IS HEAVILY INSPIRED BY POPPY PLAYTIME AND SMILING CRITTERS! ⚠️ - All assets belongs to the rightful owner Credits to all of them! this game is fan made, take note.

Last updated by the developer 11 Feb 2026, 13:36 UTC.

0
playing (measured 12 Aug 2026, 09:03 UTC)
29,075
lifetime visits
77%
liked (30 πŸ‘ / 9 πŸ‘Ž)
3,130
favourites (107.7 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Cash
1,499 R$
All Gears
749 R$
Super Gears
349 R$
2x Cash
349 R$
Mega Upgrader
349 R$
Golden Upgrader
249 R$
Mega Dropper
249 R$
All Katana's
249 R$
Golden Dropper
149 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome19,221 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.