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[BETA] Lost in Poolrooms

[BETA] Lost in Poolrooms

A Roblox experience owned by Atomix Entertainment.

HorrorENpsychological horrorbackroomsexploration

Description (written by the developer; not a statement by this register)

Lost in Poolrooms is a psychological Horror Backrooms game working with atmosphere. Lost in Poolrooms is an exploration game with two chapters, each lasting 5-20 minutes. Your main goal is not about winning or losing. Primarily, you're looking around, listening to the sounds, and observing your surroundings. In Lost in Poolrooms, there are no monsters chasing you or suddenly doing something. There are just small tasks to complete, like navigating small mazes or other similar challenges. Sometimes, you may get lost, but most of the time, you're simply exploring the game. Developer Note: The game can feel oppressive. Lost in Poolrooms plays with fears such as getting lost, navigating through tight passages, and exploring dark rooms. In Lost in Poolrooms, there are no dialogues or interface, and barely music. Instead, the game operates through fears, unsettling moments, and sounds.

Last updated by the developer 9 Jun 2026, 13:36 UTC.

0
playing (measured 20 Aug 2026, 01:46 UTC)
1,435
lifetime visits
97%
liked (36 👍 / 1 👎)
42
favourites (29.3 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

#1 · progression129 · 0.00% win
Taking a Break. · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.