Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
carlos quest

carlos quest

A Roblox experience owned by corncat studios.

HorrorENResident EvilCo-opHorror

Description (written by the developer; not a statement by this register)

>> please report bugs & give feedback in the discord!! much appreciated << a resident evil inspired co-op experience, with each mission being their own stupidity. also a lot of roaches. try new classes, unlock skills, and grab all the achievements in the highest quality s-post you'll ever play. feeling evil? invade other random players games as the enemies themselves with invasions! includes a replayable side mode, roach run, where you can take your combat skills to its limits in 5 different maps that rotate every few hours. keybinds / options can be viewed & changed in-game available on pc & consoles cool devs: @boogameow - programmer @Mikescmidit - builder & cutscene animator @realcards - builder & modeler & extras animator @Malpheasance - designer & builder @maydayhay - composer VERY EVIL SCARY GHOST - gameplay animator

Last updated by the developer 20 May 2026, 03:43 UTC.

0
playing (measured 11 Aug 2026, 22:30 UTC)
372,652
lifetime visits
85%
liked (2,117 👍 / 376 👎)
10,299
favourites (27.6 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

lifetime SC+
600 R$
roach VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Carlos Quest · other93,592 · 100.0% win
The Encounter · other24,868 · 53.3% win
Roachrunner · other14,874 · 26.7% win
Medic · other11,834 · 0.00% win
Gunsmith · other11,710 · 0.00% win
The Aftermath · other11,189 · 0.00% win
I'm Still Useful! · other6,180 · 26.7% win
Roach Intern · other3,665 · 0.00% win
I'm Scared · other2,794 · 80.0% win
Hardened · other1,931 · 0.00% win
Evil Resident · other1,564 · 0.00% win
I Blame You · other1,041 · 0.00% win
THE BIG COIN · collection966 · 0.00% win
Wow · other886 · 0.00% win
Explosive · other738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3685no change
14 Aug 2026, 23:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.