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Slimman[BETA][HORROR]

Slimman[BETA][HORROR]

A Roblox experience owned by IMMORTAL HOLLOW.

Description (written by the developer; not a statement by this register)

***NEW LEVELS COMING SOON*** NEW UPDATE JUST DROPED NEW ITEMS AND BUG FIXIES WARNING: This game contains Loud Noises & Jumpscares! Join the group for updates and your support: https://www.roblox.com/groups/34089018/JellyFishProductions#!/about XBOX AND PLAYSTATION SUPPORT COMING SOON!!! Inspirations: SlenderMan(also a bit of other games) Requirements: 📈 Put on max graphics for the best experience. 🎧 For the best experience use headphones. 🖥️📱 Supports PC & Mobile & XBOX Flashlight:[PC: F, Gamepad: X] Crouch:[PC: C, Gamepad: B] Unlock Mouse:[PC: T, Gamepad: Y] ABOUT: Survive this terrifying forest by collecting all 8 pages. Be careful someone is watching you. Tags: Horror,Monster,Scary,Hide,Run,Adventure,ghost,Dead,escape

Last updated by the developer 6 Jul 2024, 22:21 UTC.

0
playing (measured 26 Sept 2026, 13:16 UTC)
573
lifetime visits
100%
liked (10 👍 / 0 👎)
15
favourites (26.2 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision Goggles
500 R$
BoomBox
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time · welcome142 · 0.00% win
You found a way out · collection6 · 0.00% win
You met a developer · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.