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[UPDATE] Snake Grow πŸ” (Slither.io)

[UPDATE] Snake Grow πŸ” (Slither.io)

A Roblox experience owned by FirePalmMy's Studio.

SimulatorENslither.io clonesnake growthmultiplayer combat

Description (written by the developer; not a statement by this register)

Controls: (PC) Space to sprint (PC) Hover your cursor to move (Mobile) Hold sprint button to sprint (Mobile) Hold your finger/Tap on screen to move 🚨 NEW UPDATE: ADDED CUSTOMIZE FEATURE, PATCHED GAME BREAKING BUGS AND MORE! 🚨 πŸ‘ LEAVE A LIKE FOR MORE UPDATES!! πŸ‘ ❔New update coming soon...❔ Become the biggest and all powerful snake by surpassing everyone in the server! Use your strategies in a combat with another player. Have fun playing together with your friends, teaming is allowed! Tags: Worm 2048 Snake Color Simulator Slither io Survivor Math Obby Wormface Soccer Slither.io Eating Grow Sphere Block .io games obby wormy worm hole agar.io Deeeep.io diep.io paper.io Digdig.io FirePalmMy's Studio

Last updated by the developer 22 Sept 2024, 11:39 UTC.

0
playing (measured 14 Aug 2026, 04:30 UTC)
15,847
lifetime visits
50%
liked (12 πŸ‘ / 12 πŸ‘Ž)
13
favourites (0.8 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Upgrade Stamina (Coming soon)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined Snake Grow! Β· welcome12,956 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.