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noto piece

noto piece

A Roblox experience owned by Moonstone Games.

Fighting & PvPENcrimepvpopen-world

Description (written by the developer; not a statement by this register)

Fight hordes of police and players alike while collecting the best masks, weapons, and titles to become the undisputed champion of the criminal underworld. Utilizing Jadesys crime network, travel around the world defeating the strongest opponents while honing your own skills in the process. Feeling tough? Earn Notoriety by engaging in PvP. How to play: - Get quests from quest givers (follow the quest tracker arrow!) - Complete quests and level up! - Once you reached a certain level, you unlock the next area. Talk to Goose (near the blue van) to open Jade Sys to find the next area! Info: - Level cap: 220 - Notoriety cap: 3 million - You earn Notoriety by defeating other players in PvP. - 2 Combat Styles: Fists and Specter Style - 5 Melee weapons: Knife, Tomahawk, Baseball Bat, Excalibur and SAW - 7 Locations

Last updated by the developer 29 May 2026, 23:08 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
52,823
lifetime visits
91%
liked (866 👍 / 90 👎)
1,832
favourites (34.7 per 1k visits)
31 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Violent · other9,339 · 0.00% win
Fighter · other6,833 · 0.00% win
Entrepreneur · other5,394 · 0.00% win
Executive · other3,618 · 0.00% win
Killer · other3,558 · 0.00% win
Master Thief · other3,284 · 0.00% win
True Criminal · other3,191 · 0.00% win
Ninja · other2,607 · 0.00% win
Shadow Warrior · other2,224 · 0.00% win
Tank · other1,217 · 0.00% win
Destroyer · other840 · 0.00% win
Mastermind · other728 · 0.00% win
Revenant · other373 · 0.00% win
Perfectionist · other315 · 0.00% win
Annihilator · other254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:3791no change
15 Aug 2026, 17:2091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.