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VEX (Demo)

VEX (Demo)

A Roblox experience owned by Donut Chaos.

ObbyENobstacle courserolling mechanicdemo

Description (written by the developer; not a statement by this register)

Welcome To "VEX" Over 25+ Stages Click On The "E" Key Or Press "Roll" To Roll! Click On The "Q" Key Or Press The Emote Button To Emote! Turn On The "Notify" Bell To Get Notified When A New Update Drops! Leave A Like And Favorite For More Updates! Join The Community For Ranks And Rewards: https://www.roblox.com/communities/16868991/Donut-Chaos Run: Hold "Shift" / Run Button (PC) | Run Button (Mobile) | "LT" Button / "L2" Button / Run Button (Console) Roll: "E" (PC) | Roll Button (Mobile) | "B" Button / Circle Button (Console) Emote: "Q" (PC) | Emote Button (Mobile) "Y" Button / Triangle Button (Console) Shiftlock: Left "CTRL" (PC) | Shiftlock Button (Mobile) | "X" Button / Square Button (Console) Developer: @austinjknu Holder: "Donut Chaos"

Last updated by the developer 7 Jun 2026, 00:45 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
2,147
lifetime visits
89%
liked (32 👍 / 4 👎)
14
favourites (6.5 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Advanced Boombox
400 R$
Permanent Fusion Coil
200 R$
Double Jump
200 R$
Permanent Gravity Coil
100 R$
Permanent Speed Coil
100 R$
2x Points
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,114 · 0.00% win
You Met The Owner! · other81 · 0.00% win
You Joined The Group! · social57 · 0.00% win
You Finished! · progression14 · 0.00% win
Event Badge! · social7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.518 August 2026 — 90 % liked18 October 2026 — 89 % liked18 August 202618 October 2026
2 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 03:0789-1
18 Aug 2026, 19:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.