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[Legacy] Kaiju Multiverse

[Legacy] Kaiju Multiverse

A Roblox experience owned by EMJES.

[Legacy] Kaiju Multiverse is a Roblox experience created on April 1, 2024. It has accumulated 2,440,173 lifetime visits and 7,348 favorites. Currently, four users are playing. The experience holds a 71% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 10 Aug 2026, 02:14 UTC.

4
playing (measured 10 Aug 2026, 14:05 UTC)
2,440,173
lifetime visits
63%
liked (2,381 👍 / 1,371 👎)
7,383
favourites (3.0 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:056first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sharzilon Novels
1,250 R$
VIP
499 R$
G14
379 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

63716714 August 2026 — 71 % liked24 August 2026 — 69 % liked3 September 2026 — 67 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
4 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:5163-4
3 Sept 2026, 07:4867-2
24 Aug 2026, 07:4769-2
14 Aug 2026, 07:4671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.