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【BETA】Rocket Gun VS Anime

【BETA】Rocket Gun VS Anime

A Roblox experience owned by Star Ocean Studios.

ShooterENanimetycoonco-op

【BETA】Rocket Gun VS Anime is a shooter experience created on 2024-04-01. The game has accumulated 522,804 lifetime visits and 2,323 favorites. Currently, zero players are active. The title holds a 70% like percentage. It features rocket gun combat mechanics within the shooter genre.

Description (written by the developer; not a statement by this register)

🔫 Welcome to Rocket Gun VS Anime 🔫 Fight against anime characters by using fantastic rocket guns. Become the biggest rocket cannon gun tycoon! 🔫 – Collect more than 20+ rocket guns 🚀 – Open Fire to blast off anime units 💪 - Re-roll talent & attribute for strongest rocket gun 💥 - Co-op with your friends in endless challenge 🔥 - Show off your skill to become a real rocket gun tycoon 🎁- Join group for In-game rewards! 👍 - Like us and bring more motivation for updates!

Last updated by the developer 9 Sept 2025, 08:20 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
522,804
lifetime visits
70%
liked (891 👍 / 377 👎)
2,321
favourites (4.4 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
Tower Reward weekly
888 R$
Extra weapon+2
599 R$
Multiple open
599 R$
VIP
599 R$
Super Lucky
499 R$
Gold*2
399 R$
Weapon backpack03
299 R$
First-charge weapon
169 R$
Quick open
159 R$
Weapon backpack02
159 R$
Lucky
79 R$
Weapon backpack01
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome378,838 · 100.0% win
First time into the endless challenges · welcome312,551 · 0.00% win
The first layer, the first wave · progression304,940 · 0.00% win
The first layer, the third wave · progression295,281 · 0.00% win
The first layer, the five wave · progression279,800 · 0.00% win
The first layer, the seven wave · progression256,363 · 0.00% win
The first layer, the nine wave · progression222,390 · 0.00% win
Endless challenge · progression195,652 · 0.00% win
First rocket roll(Gold) · other148,367 · 0.00% win
Get your first legendary quality rocket gun · collection136,547 · 0.00% win
Endless challenge, · progression125,117 · 0.00% win
First rocket upgrade · progression109,341 · 0.00% win
First rocket star · other101,810 · 0.00% win
Endless challenge · progression94,275 · 0.00% win
Roll 20 rocket(Gold) · collection80,969 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 October 2026 — 70 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:2370no change
14 Aug 2026, 20:4870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.